CachyOS vs Omarchy Part 2 - 1% Lows, Frame Pacing, And The Full Data

After the first benchmark video, people wanted more. Average FPS isn't enough — show us the 1% lows, the frame pacing, the full picture. So I reran every test with full MangoHUD frame logging, every frame sampled at 100ms intervals, exported to CSV, and processed.

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After the first benchmark video, people wanted more. Average FPS isn't enough — show us the 1% lows, the frame pacing, the full picture. Fair enough. So I reran every test with full MangoHUD frame logging — every frame sampled at 100ms intervals, exported to CSV, and processed.

You find the scripts on the site for Omarchy and the CachyOS launcher.

https://www.no-signal.uk

You can download Omarchy here https://omarchy.org

In this video I show you exactly how I capture the data, how to do it yourself with my script, and then we go through the results frame by frame. You might be surprised.

HOW THE LOGGING WORKS

MangoHUD intercepts frames as they're delivered to the screen and samples the timing data. At 100ms sampling, a 40,000 frame game session produces around 4,000 data points — more than enough to calculate averages, 1% lows, 5% lows, and frame pacing variance.

I wrote a script that switches MangoHUD logging on and off globally inside the Gamescope session. Run it once to enable, run it again to disable. Log out, log back in, and every game you play gets a full frame log saved to a MangoHUD logs folder in your downloads. Feed the logs to AI and it processes everything for you.

The script works with my Gamescope launcher on Omarchy, CachyOS, and probably Nobara and the other versions too.

THE HARDWARE

Intel i7-13700, AMD RX 9060 XT, everything at 1440p. Clean installs of both distros, same Proton GE, same game settings. Five games, three runs each.

THE GAMES

Shadow of the Tomb Raider, Doom: The Dark Ages, Homeworld 3, Cyberpunk 2077, and Returnal.

THE DATA

Average FPS, 5% lows, 1% lows, and frame pacing — the metric most people ignore but arguably the one that matters most. Frame pacing determines how smooth a game actually feels. You can have high FPS that judders or slightly lower FPS that feels buttery. Gamescope is specifically designed to deliver frames evenly, so this is where it gets interesting.

I break down every game, every metric, with the numbers on screen. Watch the video and make up your own mind.

DO YOUR OWN TESTING

Full MangoHUD logs for every benchmark run are available. Download them, analyse them, run your own numbers. The logging script is on Git so you can benchmark your own games using my Gamescope launcher on whatever distro you're running.

I make videos about Linux, Omarchy, gaming, benchmarks, and self-hosting. Subscribe if that's your thing.

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