I Tested Omarchy 3.3's New AI Features (They're Genuinely Useful)
In this video, I go hands-on with the Omarchy OS 3.3 update, testing what’s actually new, what’s changed, and how it behaves in the real world — especially on laptops, where things are always more complicated.
In this video, I go hands-on with the Omarchy OS 3.3 update, testing what’s actually new, what’s changed, and how it behaves in the real world — especially on laptops, where things are always more complicated.
download link to the scripts used in the video use at you own risk OBVS
https://tinyurl.com/om33update
the STEAM gamescope script is in the member area if you want to get it
This isn’t a release notes read-through. It’s a practical walkthrough of the features I’ll actually use day to day.
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🔹 Push-to-Talk AI (Finally Useful)
One of the standout additions in 3.3 is the new push-to-talk AI typing feature.
I demonstrate:
• Binding push-to-talk to unused keyboard keys
• Repurposing the Windows Copilot key for something genuinely useful
• Using both hold-to-talk and toggle modes
• Running Whisper-based speech-to-text locally
• Downloading and switching between different accuracy models
This finally turns voice input into something practical for:
• Writing scripts
• Prompting AI tools
• Dictation during real work
No cloud services required.
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🔹 DaVinci Resolve on a Laptop
I also test my DaVinci Resolve installer script on a laptop for the first time.
This includes:
• Installing Resolve from a ZIP in Downloads
• Fixing the tiny UI issue by setting UI scaling to 150%
• Verifying GPU detection on a low-power laptop dGPU
• Confirming Resolve launches correctly after restart
This system isn’t for 4K work, but it’s perfectly usable for proxy editing and lighter projects.
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🔹 GameScope Launcher on Laptops
A big part of this video is validating that the GameScope launcher now works properly on laptops.
Key points shown:
• Correct detection of the discrete GPU (dGPU) instead of the iGPU
• Handling laptop-specific issues like:
• Lid open vs lid closed
• External HDMI displays
• Monitor selection tied to the dGPU
• Running a full Steam Deck–style GameScope session
• Entering with Super + Shift + S
• Exiting cleanly with Super + Shift + R
This was the missing piece — I didn’t realise how many people were using laptops until feedback started coming in.
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🔹 NVIDIA Notes
On NVIDIA hardware:
• Some limitations still apply
• A reboot is required after first install
• HDR must be disabled in Steam
• Performance is constrained by laptop power limits
That’s not an Omarchy issue — it’s just how laptop GPUs behave.
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🔹 What Else Is New in 3.3
I also touch on:
• Small but useful theming improvements
• New TOML-based theme configuration
• AI tooling improvements (including OpenCode)
• Minor Hyprland warnings during update (safe to ignore)
• Overall system polish and stability
This isn’t a huge release — but it’s a solid, practical update.
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🔹 What’s Next
At the end of the video, I mention upcoming work:
• A Windows 11 dual-boot helper for people who aren’t ready to fully cut the cord
• Encrypted Omarchy + Windows setups
• More laptop-focused testing
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💬 Final Thoughts
Omarchy 3.3 doesn’t try to reinvent everything — it just makes the system more usable.
Push-to-talk AI is something I’ll genuinely use.
The GameScope launcher finally behaves on laptops.
And the overall workflow keeps getting tighter.
If you’ve been holding off updating, this is a good one.
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