I Tested Omarchy 3.3's New AI Features (They're Genuinely Useful)

In this video, I go hands-on with the Omarchy OS 3.3 update, testing what’s actually new, what’s changed, and how it behaves in the real world — especially on laptops, where things are always more complicated.

· 34m 28s · 7781 views

In this video, I go hands-on with the Omarchy OS 3.3 update, testing what’s actually new, what’s changed, and how it behaves in the real world — especially on laptops, where things are always more complicated.

download link to the scripts used in the video use at you own risk OBVS

https://tinyurl.com/om33update

the STEAM gamescope script is in the member area if you want to get it

This isn’t a release notes read-through. It’s a practical walkthrough of the features I’ll actually use day to day.

🔹 Push-to-Talk AI (Finally Useful)

One of the standout additions in 3.3 is the new push-to-talk AI typing feature.

I demonstrate:
• Binding push-to-talk to unused keyboard keys
• Repurposing the Windows Copilot key for something genuinely useful
• Using both hold-to-talk and toggle modes
• Running Whisper-based speech-to-text locally
• Downloading and switching between different accuracy models

This finally turns voice input into something practical for:
• Writing scripts
• Prompting AI tools
• Dictation during real work

No cloud services required.

🔹 DaVinci Resolve on a Laptop

I also test my DaVinci Resolve installer script on a laptop for the first time.

This includes:
• Installing Resolve from a ZIP in Downloads
• Fixing the tiny UI issue by setting UI scaling to 150%
• Verifying GPU detection on a low-power laptop dGPU
• Confirming Resolve launches correctly after restart

This system isn’t for 4K work, but it’s perfectly usable for proxy editing and lighter projects.

🔹 GameScope Launcher on Laptops

A big part of this video is validating that the GameScope launcher now works properly on laptops.

Key points shown:
• Correct detection of the discrete GPU (dGPU) instead of the iGPU
• Handling laptop-specific issues like:
• Lid open vs lid closed
• External HDMI displays
• Monitor selection tied to the dGPU
• Running a full Steam Deck–style GameScope session
• Entering with Super + Shift + S
• Exiting cleanly with Super + Shift + R

This was the missing piece — I didn’t realise how many people were using laptops until feedback started coming in.

🔹 NVIDIA Notes

On NVIDIA hardware:
• Some limitations still apply
• A reboot is required after first install
• HDR must be disabled in Steam
• Performance is constrained by laptop power limits

That’s not an Omarchy issue — it’s just how laptop GPUs behave.

🔹 What Else Is New in 3.3

I also touch on:
• Small but useful theming improvements
• New TOML-based theme configuration
• AI tooling improvements (including OpenCode)
• Minor Hyprland warnings during update (safe to ignore)
• Overall system polish and stability

This isn’t a huge release — but it’s a solid, practical update.

🔹 What’s Next

At the end of the video, I mention upcoming work:
• A Windows 11 dual-boot helper for people who aren’t ready to fully cut the cord
• Encrypted Omarchy + Windows setups
• More laptop-focused testing

💬 Final Thoughts

Omarchy 3.3 doesn’t try to reinvent everything — it just makes the system more usable.

Push-to-talk AI is something I’ll genuinely use.
The GameScope launcher finally behaves on laptops.
And the overall workflow keeps getting tighter.

If you’ve been holding off updating, this is a good one.

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